Magic weapons pathfinder

Name Special Location Act Bastard Sword of Hope +2, Mithral On Crit - heals wielder for 1d8+5 - Only useable by LG, LN, or NG characters Reliable Redoubt.

Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.Ki Intensifying. Price +2 bonus; Aura strong transmutation; CL 12th; Weight —. DESCRIPTION. The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat.Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff also functions as a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC ...

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Source Core Rulebook pg. 580 4.0. Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon or armor magic armor. An item can have only one fundamental rune of …Price +1 bonus; Aura moderate conjuration; CL 8th; Weight —. DESCRIPTION. A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes. To randomly determine a weapon’s designated foe, roll on the following table.Keen. Price +1 bonus; Aura moderate transmutation; CL 10th; Weight —. DESCRIPTION. This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll. This benefit doesn't stack with any other effects that expand the threat ...

Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is ... Price +2 bonus; Aura moderate evocation; CL 5th; Weight —. DESCRIPTION. A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder ...DESCRIPTION. This special ability can only be placed on melee weapons. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor, magic stone; Cost +1 bonus.Though not a weapon in the traditional sense, Aphrodite’s great beauty and magic girdle compelled anyone seeing her to desire her and comply with her wishes. The Greek goddess of love, desire and beauty, Aphrodite is known as Venus in Roman...Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.. The numerical part of a creature’s damage reduction (or DR) is the amount of damage the creature ignores from normal attacks.Usually, a certain type of weapon can overcome this reduction (see …

Creating Magic Weapons also says, "A magic weapon must have at least a [+]1 enhancement bonus to have any melee or ranged special weapon abilities." Add other magic weapon special abilities. These can be either flat cost magic weapon special abilities or +1 or more equivalent magic weapon special abilities. Find the price.Spoilers. Weapons made of precious materials are more expensive and sometimes have special effects. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. To determine the Price of 10 pieces of ammunition, use the base Price for a single weapon, without adding any extra for Bulk. ….

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Price +3 bonus; Aura strong abjuration; CL 12th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A nullifying weapon suppresses a creature’s spell resistance for a short amount of time. Anytime the weapon strikes a creature with spell resistance and the creature takes damage from the weapon, the target’s spell resistance …You’ve most likely heard of biological warfare — using bacteria, viruses and fungi as weapons — but you may not know about entomological warfare. This particular type of biological warfare harnesses the power of insects, and, no, we aren’t ...Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100). Magic Items on the Body. Many magic items need to be donned by a character who wants to employ them or benefit from their abilities.

Favored Weapon starknife Domains dreams, luck, moon, travel Alternate Domains star, void Cleric Spells 1st: sleep, 4th: fly, 5th: dreaming potential Divine Intercession Desna favors those who follow their hearts and whims without bringing harm to others. Source Gods & Magic pg. 21 2.0 Minor Boon: For those at the end of a journey, Desna gifts a ...Weapon Base Damage Critical Damage type Proficiency Size Weight Traits Bardiche: 1d10: 19-20/x2: S: Martial: Two-handed: 14: 6 ft range Bastard Sword: 1d10: 19-20/x2Returning. This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action.

ladiiscorpio telegram This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement. Specific Magic WeaponsArchives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other firestone complete car inspectionhow far is omaha nebraska Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. A disruption weapon must be a bludgeoning melee weapon. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor; Spells heal; Cost +2 bonus. weather in barnard vermont Lift. Make. Tidy. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell. The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can ... spectrum cable outageswhat channel is big ten network on atandtredfin.com houses for sale I would limit sunders to held non-magical items, and port the pathfinder rule for broken objects. Basically, a broken weapon/piece of armor can't be used, and requires down time+some ability check/some expenditure of gold to fix. The only free variable there is how to adjudicate damage rolls against objects. may boxycharm 2023 Some of the best weapons in Wrath of the Righteous require two hands to wield. The Champion of Graves bardiche is a good example of this. It's a no-nonsense tool that's all about piling up different kinds of damage. The reach is better compared to great weapons since it's a polearm-type. tunnel rush unblocked games wtfcaptain and krewe seafood market and raw bar reviewshibbet shoe store Hedging Weapons. A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity’s favored weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th ...The Paizo Pathfinder Roleplaying Game rules. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Specific Magic Weapons - …